﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AdapterPattern
{
    class EnemyTank : EnemyAttacker
    {
        public override void fireWeapon()
        {
            Console.WriteLine("Enemy Tank shoots and does damage.");
        }

        public override void driveForward()
        {
            Console.WriteLine("Enemy Tank drives foward.");
        }

        public override void assignDriver(string driverName)
        {
            Console.WriteLine("Enemy tank is now driven by " + driverName);
        }
    }
}
